I’ve decided to give Final Fantasy 14 : A Realm Reborn another chance. I tried the free trial a while back and really enjoyed it, but just wasn’t prepared for another never-ending MMORPG like World Of Warcraft.

However, I think I might just play it for a limited time each week and just slowly work myself around the world on my little adventures.

Statik on PlayStation VR

Statik on Playstation VR

Statik is one hell of a fun game to play. Lasting only a couple of hours, depending on whether you solve the puzzles of course, this game never got boring. Despite the fact that you spend the entire time with your hands locked in a box.

Locked in a box

Your hands are locked in a box within its VR world for the whole game, whilst in reality you take a hold of the standard PS4 controller. That controller is used in very inventive ways throughout the game to try and solve each puzzle.

Each level gives you a new puzzle to solve, which become increasingly tricky and mind-bending as they go on. Each button, whether it be the directional buttons; the shape buttons; triggers; or analogue sticks, will control individual parts of each box.

There are some puzzles that require you to hold the control bindings of a box in your mind all at once, with one particular box being on a timer. This gave me just the right level of stress to warrant fighting back against being put back a step or two.

It’s not just a box

A lot of the game must actually be solved by using the environment around you. Parts of the room and certain objects around will very subtle guide you through the cryptic puzzles. I found myself at times just dumb-founded without a clue on how to solve something. Until I would make a really clever connection between my box and something around me and I’d end up with a great big grin on my face.

My personal favourite was taking control of a small remote control camera buggy. As you move around to otherwise-inaccessible areas to solve its particular puzzle, you get live feedback to your box. It felt so trippy to be inside a VR game controlling a remote control car that can show you a live feedback of yourself in that chair.

So frickin cool.

A quick game that feels just right

Even though each game involves you solving a different box that has your hands locked within, the game never felt repetitive. Each puzzle was so different from one another that I ended up feeling like I’d been on a real test of the mind to get to the very end.

I completed the game in about two to three hours and that felt just right to me. I’d had my fill of that particular world, but could probably have played just one more level.

I guess that’s one of the marks of a really good game – leaving the player wanting just that little bit more.

In Summary

If you want a challenging mind-bender of a game with truly ingenious uses of what the PlayStation VR can do, please do check out Statik. This game was a random recommend on a list of “best PlayStation VR titles” I stumbled across, and I’m so glad I picked it up on the PlayStation store.

 

Hideo Kojima and Junji Ito

One of the most exciting pictures I’ve seen in a long while

This picture is one of the most exciting pictures I’ve seen in a while. On the surface it is just three people looking at something on a computer monitor. However, for those who know and enjoy two of these people’s work, it is something to shout home about.

Junji Ito

The guy on the left is Junji Ito – horror manga legend and instrumental in bringing the genre to modern mainstream attention. I enjoy horror manga very much and Junji Ito is one of those authors whose work I actively search for. His art style is instantly recognisable and has created some of the most memorable and terror-inducing images and stories.

His most well known stories are probably Uzumaki, Tomie, and Gyo. Each masterpieces in their own right and serve to solidify Ito’s position at the very top of his game. His stories, especially those mentioned, work within the horror sub-genre of ‘Body Horror’.

Hideo Kojima

The guy on the right is Hideo Kojima. Kojima is a name well-known and highly respected within the gaming community, and indeed the wider community of action and story telling. He is the man responsible for the Metal Gear Solid series whose reputations really do precede them.

Each of the games of Kojima’s that I have played I have fallen in love with. The first two Metal Gear Solid games, the first on the Playstation and the second on the Playstation 2, were such important games to me growing up, with me being about fifteen years old and eighteen years old respectively when they were released.

These games were some of the most memorable gaming experiences that I have ever had and have definitely stayed with me to the present day.

Why this picture is exciting

To have both of these people present in the same photo, apparently reviewing something together in an office, s exciting. The had previously been working together on what was going to be a new Silent Hill game. The very thought of that even being a possibility is cause enough to lose your shit over. Junji Ito’s twisted and macabre creations within a world created and directed by Kojima…

…But it was never to be. Silent Hills, as it was called, was cancelled and they both went their separate ways. And that was that…

…Or was it?

Death Stranding is the game that Kojima and his team are currently working on, which is exciting in itself. However, when you take the recent image above and consider the very real possibility that the two masters themselves could in fact still be working together, whole new levels of awesome enter into the mix.

This video explains the hints as to why Ito and Kojima could still be collaborating:

Original source of image: https://twitter.com/Kaizerkunkun/status/894538086356467712

Bleak Falls Barrow

After about six months of owning the game, I have finally started playing Skyrim VR. And I’ve gotta say – it is so f**king awesome. Okay so the graphics are still of the game’s original era, but being in that world just feels so great nonetheless.

I get those butterflies in my stomach as I am freely exploring the wilderness.

I have only played the first few quests on the PC version of the game, and am glad I never pursued it back then. Because now I get experience what I have heard is a really great game for the first time all in VR.

Tonight I found I had saved the game in Riverun. I went and completely one of the only quests I was familiar with – the exploring of┬áBleak Falls Barrow and the finding of the Golden Claw.

Running through those caves, with each Playstation Move controller controlling a different hand for my magic spells, I felt pretty badass.

I’m looking forward to seeing where the adventure takes me.

I’m sorry, dear website. I haven’t been paying you much attention recently. I have been busy writing on my Horror Manga blog, but that’s no excuse. In fact, I only mention it for the chance to create a backlink from this page.

I promise I’ll start coming over more often.